ABOUT US

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Alexander "Alex" Munkelt

Founder

Alex is one of the Founders of Killsecuregames.
At first, he programmed mainly, but as the Project grew, he slowly started to do more Managing and Communication between the Team.
Alex played a lot of different real-time strategy games, but he saw that there were less and less good RTS on the Market, so he decided to build
his own.
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Christian "Chris" Holzner

Founder

Christian has been there from the beginning and together with Alex he had the original idea.
He is a nerd as he is in the book.
In the team he takes on all kinds of tasks about programming and management.

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Maria "Mia" Gröbner

UX-Design

As a studied communication designer and Adobe expert, Mia takes care of everything that has to look visually appealing while maintaining an overview of the uniform appearance in the 2D area.
Interface, graphic and layout design are her world. Privately, Mia is a passionate gamer herself and likes to do sports to balance it out. With a lot of humor and empathy, she supports our team right from the start.

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Patric "Pätric" Jezdik

3D-Design

„Can you make us some models“ was the request on Twitch when he was designing a medieval action adventure. Since then, he has been working on the models of the Andarer, Rehdax and creating the maps of the different worlds in 2089 – Space Divided.
His maxims are the striving for world domination and biscuits for all.

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Wayne "Walla" Hinterman

3D-Design

I’m Wayne Hintermann, myself a homo ludens who has been gaming all my life. The countless hours I spent in digital worlds finally made me want to get a Bachelor of Arts in Game Art and Animation. My dream is to create games that bring joy to the people.

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Leon Prehn

3D-Design

Leon is a former classmate of Alex and was brought on board by him. His interests are pictures, videos, 3D and visual effects. Here he tries to gain first experiences in most of these areas.

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Leon "LonsterHD"

Voice-Acting

As a fellow Hobbystreamer and Gamer, with his interest in voice acting, Leon aka LonsterHD was eager to make his first experiences in voice acting. He gave it his best shot at our unit voices. He tried to vary his accent as much as possible to give the game a better variation in his sound design.

About the Team

In May 2020, two madmen joined forces with the plan to create a classic strategy game.
Several comrades-in-arms were quickly found who would support them.
Two years later these boys and girls are still developing with passion on their first game which will be released in September 2022!